Difference between revisions 13776920 and 13776938 on enwiki

A '''Daedra''' is a [[divine]] creature from [[The Elder Scrolls]] computer games series by [[Bethesda Softworks]]. Although the creatures are mostly evil, they are widely worshipped in the realms of [[Tamriel]]. Elaborate shrines are created to honor the Daedra and their gods. The Daedra come in many forms, but all are dangerous foes to the inexperienced adventurer. Although a Daedra's physical form can be destroyed, they cannot be truly killed; the soul of a slain Daedra(contracted; show full)

==Daedra Lords==
Daedra Lords (sometimes referred to as "Daedra Princes") are the most powerful of the Daedra, and thus most commonly worshipped as gods. Each has a particular sphere, which it is said to govern. The various Daedra Lords and their spheres are listed below.


'''Azura''', whose sphere is dusk and dawn, the magic in-between realms of twilight, known as Moonshadow, Mother of the Rose, and Queen of the Night Sky.

'''Boethiah''', whose sphere is deceit and conspiracy, and the secret plots of murder, assassination, treason, and unlawful overthrow of authority.

'''Clavicus Vile''', whose sphere is the granting of power and wishes through ritual invocations and pact.

'''Hermaeus  -Mora''', whose sphere is scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory.

'''Hircine''', whose sphere is the Hunt, the Sport of Daedra, the Great Game, the Chase, known as the Huntsman and the Father of Manbeasts.

'''Malacath''', whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse.

'''Mehrunes Dagon''', whose sphere is Destruction, Change, Revolution, Energy, and Ambition.

'''Mephala''', whose sphere is obscured to mortals; known by the names Webspinner, Spinner, and Spider; whose only consistent theme seems to be interference in the affairs of mortals for her amusement.

'''Meridia''', whose sphere is obscured to mortals; who is associated with the energies of living things.

'''Molag Bal''', whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals souls within his sway by spreading seeds of strife and discord in the mortal realms.

'''Namira''', whose sphere is the ancient Darkness; known as the Spirit Daedra, ruler of sundry dark and shadowy spirits; associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion.

'''Nocturnal''', whose sphere is the night and darkness; who is known as the Night Mistress.

'''Peryite''', whose sphere is the ordering of the lowest orders of Oblivion, known as the Taskmaster.

'''Sanguine''', whose sphere is hedonistic revelry and debauchery, and passionate indulgences of darker natures.

'''Sheogorath''', whose sphere is Madness, and whose motives are unknowable.

'''Vaernima''', whose sphere is the realm of dreams and nightmares, and from whose realm issues forth evil omens.

== Other Daedra ==

Daedra come in many different forms, with the Princes representing only the most powerful of Dremora. A few common types are as follows:

(contracted; show full)

''"Most Daedric servants can be summoned by sorcerers only for very brief periods, within the most fragile and tenuous frameworks of command and binding. This fortunately limits their capacity for mischief, though in only a few minutes, most of these servants can do terrible harm to their summoners as well as their enemies.
 

 

'''

'''Worshippers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely -- or at least until their bodily manifestations on this plane are destroyed, precipitating their supernatural essences back to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane. 

 

'''

'''Likewise, lesser entities bound by their Daedra Lords into weapons and armor may be summoned for brief periods, or may persist indefinitely, so long as they are not destroyed and banished. The class of bound weapons and bound armors summoned by Temple followers and conjurors are examples of short-term bindings; Daedric artifacts like Mehrunes Razor and the Mask of Clavicus Vile are examples of long-term bindings."''

== A Dremora's Letter ==

(contracted; show full)
'''MAN'S MYSTERY''' 

Man is mortal, and doomed to death and failure and loss. 

This lies beyond our comprehension - why do you not despair?"''

[[Category:The Elder Scrolls series]]