Difference between revisions 13777036 and 13873519 on enwiki

A '''Daedra''' is a [[divine]] creature from [[The Elder Scrolls]] computer games series by [[Bethesda Softworks]]. Although the creatures are mostly evil, they are widely worshipped in the realms of [[Tamriel]]. Elaborate shrines are created to honor the Daedra and their gods. The Daedra come in many forms, but all are dangerous foes to the inexperienced adventurer. Although a Daedra's physical form can be destroyed, they cannot be truly killed; the soul of a slain Daedra(contracted; show full)

''"Most Daedric servants can be summoned by sorcerers only for very brief periods, within the most fragile and tenuous frameworks of command and binding. This fortunately limits their capacity for mischief, though in only a few minutes, most of these servants can do terrible harm to their summoners as well as their enemies.''
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''Worshippers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely -- or at least until their bodily manifestations on this plane are destroyed, precipitating their supernatural essences back to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.''

'''Likewise, lesser entities bound by their Daedra Lords into weapons and armor may be summoned for brief periods, or may persist indefinitely, so long as they are not destroyed and banished. The class of bound weapons and bound armors summoned by Temple followers and conjurors are examples of short-term bindings; Daedric artifacts like Mehrunes Razor and the Mask of Clavicus Vile are examples of long-term bindings."''

== A Dremora's Letter ==

A rather rare and somewhat apocryphal finding; a document has surfaced which claims to be the attempt of a Daedric being to communicate frankly with mortals, and while it is not known whether it is genuine, it does seem likely along the lines of what Daedra might actually think, based on mortal knowledge of them and their history of behavior towards mortals:

''"Dremora's Letter



"''

''How you should know us.  ''

'''DEATH, DEFEAT AND FEAR'''  

''We do not die. We do not fear death. 

 

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''Destroy the Body, and the Animus is cast into the Darkness. But the Animus returns. 

 

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''But we are not all brave. 

 

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''We feel pain, and fear it. We feel shame, and fear it. We feel loss, and fear it. We hate the Darkness, and fear it. 

 

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''The Scamps have small thoughts, and cannot fear greatly. 

 

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''The Vermai have no thoughts, and cannot fear. 

 

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''The Dremora have deep thoughts, and must master fear to overcome it.  ''

'''THE CLAN BOND'''  

''We are not born, we have not fathers and mothers, yet we have kin and clans. 

 

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''The clan-form is strong. It shapes body and thought. 

 

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''In the clan-form is strength and purpose.  ''

'''THE OATH BOND'''  

''We serve by choice. We serve the strong, so that their strength might shield us. 

 

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''Clans serve by long practice, but practice may change. 

 

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''Dremora have long served Dagon, but not always so. 

 

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''Practice is secure when the oath-bonds are secure, and trust is shared. 

 

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''When oath-bonds are weak, there is pain, and shame, and loss, and Darkness, and great fear.  ''

'''HOW WE THINK ABOUT MAN'''  

''Perhaps you find Scamps comic, and Vermai brutish. 

 

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''How then do you imagine we view you humans? 

 

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''You are the Prey, we are the Huntsmen. 

 

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''The Scamps are the Hounds, the Vermai the Beaters. 

 

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''Your flesh is sweet, and the chase is diverting. 

 

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''As you may sometimes praise the fox or hare, admiring its cunning and speed, and lamenting as the hounds tear its flesh, so do we sometimes admire our prey, and secretly applaud when it cheats our snares or eludes pursuit. 

 

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''But, like all worldly thing, you will in time wear, and be used up. You age, grow ugly, weak and foolish. You are always lost, late or soon. 

 

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''Sometimes, the prey turns upon us and bites. It is a small thing. when wounded or weary, we fly away to restore. Sometimes a precious thing is lost, but that risk makes the chase all the sweeter.  ''

'''MAN'S MYSTERY'''  

''Man is mortal, and doomed to death and failure and loss. 

 

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''This lies beyond our comprehension - why do you not despair?"''

[[Category:The Elder Scrolls series]]