Difference between revisions 139536570 and 140903593 on enwiki''CABAL redirects here, for the type of secret society please see [[Cabal]]'' {{plot}} {{vg-in-universe|date=June 2007}} {{Unreferenced|date=June 2007}} {{originalresearch}} [[Image:Cabal.jpg|right|thumb|200px|CABAL in the Firestorm expansion of Tiberian Sun]] (contracted; show full)obal Defense Initiative|GDI]]'s [[Electronic Video Agent#EVA|EVA]] to a large degree, but was superior; the AI literally had a [[mind]] of its own and could both reason and act completely autonomously if it chose to. The EVA unit in comparison gives at best logically-formulated advice based on the sum of the information it is presented with, having no will or sentient mind of its own. For the player, there is no difference in [[Technology of the Global Defense Initiative#EVA|EVA]] or [[CABAL]], both c haracters are part of the story and exist only for the story and as decoration of the game. CABAL's [[Personality psychology|personality]] was createn that of the stereotypical "Evil AI" present in many [[science fiction]] stories. In ''Tiberian Sun'' there are several hints of this and its disdain for humanity; it praised the firestorm defenses at GDI's [[Hammerfest]] base as technology "without flaw" while pointing out that "as always, the human elem(contracted; show full)h the GDI and Nod into helping it carry out its plans. Its personality finally manifests, occasionally using [[Poetry|poetic]] speech, mocking people, maintaining a heavy dose of [[sarcasm]], speaking in a highly-[[Patronage|patronizing]] tone and having an overall air of superiority and arrogance. The "Evil AI" persona is complete in the last missions for both GDI and Nod; where every once in a while it can be heard laughing maniacally (usually just before a cyborg rush, an airstrike, or a miss ile launch). In multiplayer, the [[CABAL]] voice is stil present at the NOD side, where it originally belongs. It should be noted that CABAL's virtual appearance changed from the game of ''Tiberian Sun'' to its expansion set of ''Firestorm''. In the original game, CABAL is a barely distinguishable, reddish-orange face maintaining a sinister appearance; a hardly-seen mouth, sharp and accented features around the eyes, and similarly-coloured pupils, [[Iris (anatomy)|iris]] and [[sclera]]. Its new appearance in the expansion set features a bald, blue head with fu(contracted; show full) ==Lands of Lore III== CABAL also appears in [[Lands of Lore III]], another game produced by [[Westwood Studios]]. It appears as the end boss in the final portal world (which is a nuclear wasteland) in an abandoned NOD structure, and must be defeated in order to obtain the final shard of the shining path. CABAL has control of all the defense systems of the base, so to Copper, who comes from a world technologically equal to the mMiddle aAges, thinks that it is in fact a magician. ==See also== * [[Electronic Video Agent]] ==Source== [[Command & Conquer: Tiberian Sun]]<br /> [[Command & Conquer: Renegade]]<br /> [[Command & conquer Tiberian Sun Firestorm]] expensionpack<br /> All published by [[Electronic Arts]]<br /> All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?diff=prev&oldid=140903593.
![]() ![]() This site is not affiliated with or endorsed in any way by the Wikimedia Foundation or any of its affiliates. In fact, we fucking despise them.
|