Difference between revisions 176744332 and 176745545 on enwiki

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{{AfDM|page=Solarwolf|date=2007 December 8|substed=yes}}
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[[Image:Solarwolf.jpg|right|thumb|right|400px|Solarwolf in [[full screen]] mode.]]

'''''SolarWolf''''' is an action/arcade game written by [[Pete Shinners]] "inspired by the old [[Atari]] game, [[SolarFox]]".

SolarWolf is [[free and open source software]], licensed under the [[GNU Lesser General Public License]], version 2.1 and uses the [[cross-platform]] [[Pygame]] game development library.  SolarWolf has been run on the following operating systems: [[Microsoft Windows]], [[Mac OS X]], [[Linux]], [[BSD]], [[Solaris (operating system)|Solaris]], [[BeOS]] and [[IRIX]]. It is included in the official repositories of several Linux distributions, including [http://packages.debian.org/solarwolf Debian], [http://packages.ubuntu.com/solarwolf Ubuntu] and [https://admin.fedoraproject.org/pkgdb/packages/name/solarwolf Fedora].

==Gameplay==

SolarWolf has been described by GameSpy as a "strange hybrid of games. It's part Pac-Man, part Q-Bert, and part Dodgeball."

The object of the game is to pilot your ship with the arrow keys andcross a rectangular play area to collect all of the cubes in the level.  However, while doing this, four enemy fighters (one of each side of the screen), will firelaunch fireball-like rockets at you, which; if hit, you will clost you a life a ship.  If all your ships are lost, you will lose wthen hit game.  Each level has a timer on the right side; should the player complete the level before the timer runs out, they can skip the next level entirely.

As the game goes on, more challenges ensumerge.  The enemies fire more fireballsrapidly, obstacles such as asteroids and spike mines appear (which colliding with eithemr costs the player a life), andship), as well as the introduction of yellow blocks (which require two passes to collect) and red blocks (requiring three passes) start to appear.  Later in the game, a hidden spike mine couldmay emerge from any yellow or red block.    

During the game there are several power-ups that the player may collect.  These power ups include, including:

* an increase in the skip level timer,
* an immediately dissolvingevaporation of all enemy fireballs presently onfrom the screen, the
* destruction of one of the four enemy ships, a
* a temporary shield (which only protects yourthe ship temporarily from fireballs only), an extra life, and a)
* a temporary slow-animation power-up (which temporarily puts the game in slow animation to make it less tense for the player).  

Once the player runs out of livreduces the speed of objects).  
* an extra life

If the player loses, the game is over; however one, they can later continue ithe game from a saved file menu.

According to the author's website, his own personal best score is "in the 40's."  The best reported score on the same website is 15 ships and 26 skips.  Scores as low as 13 ships with 25 skips have been reported on various websites.

=== External links ===
*[http://www.pygame.org/shredwheat/solarwolf Official SolarWolf Site]
*[http://archive.gamespy.com/articles/july02/freeware5/ The Freeware Scene: Volume 5] (July 2002) see page 2; article from GameSpy.com
*[http://www.unixreview.com/documents/s=10089/ur0606e/ Marcel's Linux Game of the Month] (June 2006) article from UnixReview.com
*[http://www.happypenguin.org/show?SolarWolf Linux Game Tome] entry


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[[Category:Windows games]]
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