Difference between revisions 180865997 and 187283271 on enwiki

{{advertisement|date=December 2007}}
{{inappropriate tone|date=December 2007}}
<!-- Release version update? Don't edit this page, just click on the version number! -->{{Infobox_Software
|nameInfobox_Software
| name                   = Project Xenocide
|  logo                                     = 
|  developer                           = [http://docs.projectxenocide.com/index.php/General:Development_Team Development Team]
|  latest_preview_version = [http://www.projectxenocide.com/downloads.html Progress Release 0.2.0.1740]
|  latest_preview_date = [[October 24]], [[2007]]
|operating_system = [[Windows]]
|genre = Tactical [[Real-time strategy]]
|license = [[BY-NC-SA|Creative Commons Attribution-NonCommercial-ShareAlike Licence]]
|website = [http://www.projectxenocide.com/ www.projectxenocide.com/]
}}

'''Project Xenocide''' is an [[open source]] game inspired by [[X-COM]] the classic game from Microprose (now Atari Entertainment).
Everyone is welcome to contribute to the project by posting in the project's [http://www.xcomufo.com/forums/index.php?s=ba49309c7bf15c3366ef4905bbdaee07&showforum=258 forums], within the [http://www.xcomufo.com/forums/index.php?showforum=103 Lobby/Recruitment Center].

The goal is to create a game combining two main phases of play: a strategic "planetview" to manage resources and bases on a global scale, and a "battleview" to match player-controlled units against alien soldiers in turn-based combat.

This project is inspired by but does not use any of the code from the original [[X-COM: UFO Defense]], also known as [[UFO: Enemy Unknown]], or any of the sequels, all of which are the sole property of [[Atari]].

==Gameplay==
The style of Project Xenocide is planned to mimic the first two games in the X-Com series.

==Plot Summary==

==Development==
Historically Xenocide was developed utilizing C++ and the platform-independent [[OGRE3D|Ogre 3D]] graphics engine.  In recent months however a new branch based on Microsoft XNA has gained favor among the current developers.

On October 24 a new public Progress Release has been made available. That Progress Release bearing the Minor Number 02 features employee management, Research, Manufacturing, item transfer, illuminated night map and all the different kinds of UFO missions. Additionally many 3D models have been added. 

To reduce the size of the download a separate audio pack has been created.  This audio pack will only need to be downloaded once.

==Preliminary system requirements==
* [[Pentium IV]] or [[AMD Athlon]] 1800 Mhz
* 512 MB [[RAM]]
* [[Windows XP]] or [[Windows Vista|Vista]]
* [[DirectX]] 9.0c
* [[.NET Framework]] 2.0
* [[Microsoft XNA|XNA]] Refresh 1.0 Runtime Distribution
* [[GeForce 6 Series|GeForce FX 6200]] / [[Radeon R300|ATI Radeon 9500]] or comparable, all with recent drivers. (Please don't be shy to try it with older GFX Chips, like the [[Geforce 5]] Series. We have unconfirmed reports of Xenocide working with these Chips as well.)

==References==   = [[October 24]], [[2007]]
| operating_system       = [[Windows]]
| genre                  = Tactical [[Real-time strategy]]
| license                = [[BY-NC-SA|Creative Commons Attribution-NonCommercial-ShareAlike Licence]]
| website                = [http://www.projectxenocide.com/ www.projectxenocide.com/]
}}

'''''Project Xenocide''''' is an [[open source]] game heavily inspired by [[X-COM]], the classic game series from Microprose (now [[2K_Games|2K Games]]).

==Gameplay==
The style of Project Xenocide is planned to mimic the first two games in the X-Com series.

The player is in the place of the "Commander of Project Xenocide", a secret organization whose sole purpose is to protect the Earth from the Alien Invasion.

The game combines two main phases of play: a strategic "planetview" (called Planetscape) to manage resources and bases on a planetary scale, and a "battleview" (called Battlescape, under development) to match player-controlled squads against alien soldiers in turn-based combat. 

In planetscape, the player will also be able to manufacture items or resources, conduct research on salvaged alien artefacts or new proposals on human technology, equip his soldier squads and aircrafts with armor, weapons and various equipment (like medipacks and different kinds of grenades) and check his funding status.

==Development==

Historically Xenocide was developed utilizing C++ and the platform-independent [[OGRE3D|Ogre 3D]] graphics engine.  In recent months however a new branch based on [[Microsoft_XNA|Microsoft XNA]] has gained favor among the current developers.

On October 24 a new public Progress Release has been made available. That Progress Release bearing the Minor Number 2 features employee management, Research, Manufacturing, item transfer, illuminated night map and all the different types of UFO missions. Additionally many 3D models have been added. 

An audio pack including the games' music has also been released as a seperate download.

==Preliminary system requirements==
* [[Pentium IV]] or [[AMD Athlon]] 1800 Mhz
* 512 MB [[RAM]]
* [[Windows XP]] or [[Windows Vista|Vista]]
* [[DirectX]] 9.0c
* [[.NET Framework]] 2.0
* [[Microsoft XNA|XNA]] Refresh 1.0 Runtime Distribution
* [[GeForce 5 Series|GeForce FX 5200]] / [[Radeon R200|ATI Radeon 9200]] or comparable, all with recent drivers.

==References==
[http://www.projectxenocide.com/ Project Xenocide homepage]<br>
[http://www.xcomufo.com/forums xcomufo forums]<br>
[http://www.projectxenocide.com/art_recent_add.html Image Gallery]<br>
[http://www.entdepot.com/interviews/projectxenocide/ Interview @ entdepot.com of an old C++ version]<br>
[http://www.youtube.com/watch?v=ujtLLa_3-uA Youtube video, PR 0.2]<br>


{{X-COM}}

[[Category:Free video games]]
[[Category:X-COM]]
[[Category:Windows games]]
[[Category:Tactical role-playing video games]]