Difference between revisions 341489887 and 341535749 on enwiki

{{Infobox_Software
| name = YafaRay
| logo = 
| screenshot = 
| caption = 
| developer = YafaRay developers
| latest_release_version = 0.1.1
| latest_release_date = {{release date and age|2009|06|23}}
| programming language   = [[C++]]
| operating_system = [[Cross-platform]]
| genre = [[Ray tracing (graphics)|Raytracer]]
| license = [[GNU Lesser General Public License|LGPL]]
| website = [http://www.yafaray.org/ www.yafaray.org]
}}

[[Image:Engine movingparts.jpg|200px|right|thumbnail|A YafaRay rendering of [[piston engine]] parts modelled in [[Blender (software)|Blender]].]]

'''YafaRay''' is a [[free software|free]], [[open source]] [[Ray tracing (graphics)|ray tracing]] program that uses an [[XML]] scene description language. It has been integrated into the 3D modelling software [[Blender (software)|Blender]], and so can now be used to render scenes made within it directly, without the need for an exporter.

It is licensed under the [[GNU Lesser General Public License]] (LGPL).

==History==

YafaRay's predecessor '''YafRay''' ('''Y'''et '''A'''nother '''F'''ree '''Ray'''tracer) was written by Alejandro Conty Estévez, and was first released in July 2002. The last version of YafRay was YafRay 0.0.9, released in 2006. Due to limitations of the original design, the raytracer was completely rewritten by Mathias Wein. The first stable version of the new raytracer, YafaRay 0.1.0, was released in October 2008.

==Features==
===Rendering===
;Global Illumination
	
:YafaRay uses [[global illumination]] to produce realistically lit renderings of 3D scenes, using [[Monte Carlo method|Montecarlo]]-derived approximations.
;Skydome Illumination	
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