Difference between revisions 35721452 and 36322170 on enwiki== Initial Impressions == I would just like to say that this game looks amazing. There are only a couple other examples that I could draw from that really come close to what Maxis is attempting to do. There's this game called [[E.V.O.: Search for Eden|E.V.O.]] on the SNES (I never played it) that has you managing the evolution of a critter... instead of your character leveling up and getting new abilities, you can for instance upgrade its fins into land-loving legs. Another example comes from a young-(contracted; show full) :::::::Hence the argument. I suppose we'll just have to wait and see. [[User:RoadKillian|RoadKillian]] 11:51, 11 January 2006 (UTC) ::::::::I'm normally just a passive observer here, but I would like to add that Wright himself had once also described the game as "asynchronous multiplayer." I believe it was in the GDC video at some point during one of his dialogues. ⏎ ⏎ :::::::::Aha! Nice catch. Here's what he said: "Overtly browsing other players worlds. Asynchronous multiplayer online game. Because the time scale changes as you zoom in and out in scale, it's not possible to play synchronously with other players. Instead, content created by other players at each scale migrates from game to game asynchronously." [[User:RoadKillian|RoadKillian]] 05:42, 23 January 2006 (UTC) All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?diff=prev&oldid=36322170.
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