Difference between revisions 454119731 and 454119792 on enwiki

{{Infobox VG
|title = Tank Wars
|image = [[Image:Tankwars-title.png|200px|]]
|developer = Kenneth Morse
|publisher =
|version = 3.2
|released = [[1990 in video gaming|1990]], [[1991 in video gaming|1991]], [[1992 in video gaming|1992]]
|genre = [[Artillery game]], [[Strategy game]] 
(contracted; show full)stics] of each shot fired), as well as a toggle for turning wind on or off, are provided in the setup options for each game.  However, the wind often changes in both magnitude and direction during a match. Other options are available including rebounding walls, background effects, and whether the tanks can fall when terrain is blown out from under them.  Tanks may sustain damage from both weapon fire and from falling (if falling is switched on).

When tanks are damaged, the number of "men" inside
  (indicated in the top right of the information bar in the game) decreases proportionally.  This number is linked to the maximum available power for each shot fired; having a minimal number of crew left alive often leads to the player being unable to fire their cannon with sufficient power to reach enemies, particularly against a [[headwind]].

(contracted; show full)
[[Category:1990 video games]]
[[Category:Artillery video games]]
[[Category:DOS games]]

[[de:Tank Wars]]
[[it:Tank Wars]]
[[ru:Tank Wars]]