Difference between revisions 585536125 and 585795558 on enwiki{{Infobox software | name = YafaRay | logo = | screenshot = Engine movingparts.jpg | caption = A YafaRay rendering of [[piston engine]] parts modelled in [[Blender (software)|Blender]] | developer = YafaRay developers | latest_release_version = 0.1.1 | latest_release_date = {{release date and age|2009|06|23}} (contracted; show full)''Y'''et '''A'''nother '''F'''ree '''Ray'''tracer) was written by Alejandro Conty Estévez, and was first released in July 2002. The last version of YafRay was YafRay 0.0.9, released in 2006. Due to limitations of the original design, the raytracer was completely rewritten by Mathias Wein. The first stable version of the new raytracer, YafaRay 0.1.0, was released in October 2008. ==Features== ⏎ ⏎ ===Rendering=== ;Global Illumination :YafaRay uses [[global illumination]] to produce realistically lit renderings of 3D scenes, using [[Monte Carlo method|Montecarlo]]-derived approximations. ;Skydome Illumination :This illumination system is based mainly on light coming from an emitting sky, taking into account the soft shadows calculations also involved. The illumination can be obtained from a [[High dynamic range imaging|high dynamic range image]]. ;Caustics (contracted; show full)* [http://yafaray.manojky.net Material Search] * [http://tutorials.manojky.net/yafaray/YafarayMaterialUse.pdf Tutorial on How to use Yafaray Material] {{DEFAULTSORT:Yafaray}} [[Category:Free 3D graphics software]] [[Category:Global illumination software]] [[Category:Rendering systems]] [[Category:Free software programmed in C++]] ⏎ ⏎ {{graphics-software-stub}} All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?diff=prev&oldid=585795558.
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