Difference between revisions 71734294 and 71739753 on enwiki{{for|enemies in Doom 3 and Resurrection of evil|List of enemies in Doom 3}} The following are enemies in the [[id Software]] [[first-person shooter]] [[computer and video game]]s ''[[Doom]]'', ''[[Doom episodes and levels|Ultimate Doom]]'', ''[[Doom II]]'' and ''[[Final Doom]]''. Most of the enemies in the games are [[Demon]]s from [[Hell]]. In the ''Doom'' novels, they are thought to be demons, but later re(contracted; show full) The ammunition dropped by the zombies contains half the ammo of a fresh clip or a weapon pick-up. In the ''Doom'' novels, zombies are found in various forms, from former civilians to soldiers. The former commando, however, is not a zombie- given the name ''Clyde'', they are either genetically engineered human copies or human traitors who have been genetically altered to look alike. In ''Doom RPG'', 2 different spritclasses of zombies exist, each with 3 different namevariants corresponding to their difficulties. They⏎ Zombie class beare the names: '''Zombie Private''', '''Zombie Lieutenant''', and '''Zombie Captain''', '''Troop''', '''Commando''', and '''Assassin'''.. They are weak against Axes. Commando class bear the names: '''Troop''', '''Commando''', and '''Assassin'''. They are weak against plasma.<ref name="doomrpg_combatguide">Doom RPG In-Game Combat Guide</ref> *See the [http://doom.wikia.com/wiki/Former_human Doom Wiki] article about "former humans" for more information. ==Imp== [[Image:Doom Imps.gif|thumb|300px|Imps attacking the player in ''Doom'' E2M2 - "Containment Area"]] The '''Imp''' is the basic demonic enemy and common in all of the games, where they appear with a relatively humanoid appearance. In the original games, Imps have brown skin, red eyes, and spikes on their shoulders, elbows and knees. They usually emit a hissing sound when alerted and have 60 HP. They attack at long distance by firing fireballs from their hands, and up close by scratching with sharp claws. In the ''Doom'' novels, Imps appear as they do in the older games - however, some can talk, as they are made "leaders" of small groups. In ''Doom RPG'', three variants of Imp exists. They are '''Impling''', '''Imp''', and '''Imp Lord'''. They are weak against shotgun.<ref name="doomrpg_combatguide">Doom RPG In-Game Combat Guide</ref> ==Demon== [[Image:Doom Demons.gif|right|thumb|320px|Two Demons in ''Doom'' E1M8 - "Phobos Anomaly"]] The '''Demon''' (or '''Pinky Demon''' or '''Bull Demon''') is a well known monster found in all incarnations of the series. In the original series, the Demon had a hunched back with pink skin (hence its name), clawed feet on its hind legs, a large head with sharp teeth pointing out, two large muscular arms, beady gold eyes, and two bull horns on the head. Its only gait is a run and it is never seen walking. Its only attack is a close range biting attack, but because of their brute strength and tendency to be in packs, they can be very deadly. They have 150 HP. In the ''Doom'' novels, the Pinkys appear unchanged, albeit found in various sizes (likely size due to age). Characters refer to them either as "Pinky" or "demon". In ''Doom RPG'', in addition to '''Bull Demon''' and '''Pinky''', they are also called '''Belphegor'''. In Doom RPG, they are resistant to Rockets.<ref name="doomrpg_combatguide">Doom RPG In-Game Combat Guide</ref> ⏎ ⏎ ==Spectre== [[Image:HeyStupid.png|thumb|320px|right|A spectre unaware of the player's presence.]]'''Spectres''' first appear in ''Doom''. They are identical to Demons in all respects, even using the same resources, except that they have permanent partial invisibility, somewhat akin to the cloaking device used by the [[Yautja|Alien Hunter]] from the movie [[Predator (film)|Predator]]. This can make them extremely hard to see in darker areas or against ce(contracted; show full) In the ''Doom'' novels, Lost Souls are flying machines, the same appearance but flying on rocket fuel and exploding in a rain of mechanical parts when destroyed. Characters name them "flying skulls". In ''Doom 3'', Lost Souls are essentially flying human heads. They look human from the front (except their insect-like mechanical mouth) and are propelled by rocket fuel by the likes of half-machine traits. In ''Doom RPG'', they are also called '''Phantom''' and '''Nightmare'''. They are very fast, able to move 3 times faster than player. They are weak against Fire Extinguisher.<ref name="doomrpg_combatguide" /> ⏎ ⏎ ==Cacodemon== [[Image:Cacodemon_encounter.png|right|thumb|320px|A Cacodemon in ''Doom'' E3M2 - "Slough of Despair"]] {{dablink|A [[Cacodemon]] is also a kind of demon or spirit.}} (contracted; show full) Cacodemons are identical in the ''Doom'' novels. They also have a strong hatred of the Baron of Hell, as both races will actively kill each other over humans. They are named "pumpkin" by the characters due to their appearance. Some people believe that the cacodemon is a reference to the "one eyed, one horned, flying ''[[Purple People Eater]]''" song by [[Sheb Wooley]]. In ''Doom RPG'', they are also called '''Malwrath''' and '''Wretched'''. ⏎ ⏎ ==Pain Elemental== [[Image:Painelemental.gif|right|thumb|300px|A Pain Elemental.]] '''Pain Elementals''' are introduced in ''Doom II''. They are similar in appearance to Cacodemons, except that they are brown in colouration, and have two small horns, and stubby short arms. They do not appear in ''Doom 3'' or ''Resurrection of Evil''. (contracted; show full) Pain Elementals are unchanged in the ''Doom'' novels, though only one appears, in the third book. Characters call it a "super pumpkin". In ''Doom RPG'', they are also called '''Beholder''' and '''Rahovart'''. ⏎ ⏎ ==Mancubus== [[Image:Fatta1.gif|right|The "Mancubus"]] The '''Mancubus''' (collectively referred to as Mancubi) is a horrendously fat, cybernetic humanoid demon which was introduced in ''Doom II''. They have fireball launchers bolted directly onto both arms, and fuel tanks for the weapons mounted on their backs. They can take tremendous damage (600 HP) and are usually best dealt with using the rocket launcher or plasma rifle. They move slowly but it is more difficult to avoid their attacks of multiple, spread-out fireballs than the singular fireball attacks of some other enemies. They are reasonably common in ''Doom II'', with their first appearance in the seventh level. In the ''Doom'' novels, their appearance and function is relatively the same, though they have poor eyesight and hearing due to tiny eyes and ear openings, combined with massive rolls of flesh and fat. It is called "fatty" by the characters. </br> </br⏎ In ''Doom RPG'', they are also called '''Behemoth''' and '''Druj'''. They are weak against rockets.<ref name="doomrpg_combatguide" /> ==Baron of Hell== [[Image:Barons of Hell.png|thumb|250px|The "Bruiser Brothers" in ''Doom'' E1M8 - "Phobos Anomaly"]] (contracted; show full) In ''Doom II'', Hell Knights are identical to Barons of Hell, except they are tan-colored, have different sounds, and have half the hit points. They were primarily created to add more balance to ''Doom II'', after complaints that the Barons of Hell were too tough, and were essentially 'meat shields'. With their lowered toughness, they can be used more frequently in the game. They do not appear in the ''Doom'' novels. In ''Doom RPG'', an even weaker form of Hell Knight exists. They are called '''Ogre'''. They, along with ''Barons'', are weak against shotgun.<ref name="doomrpg_combatguide" /> ⏎ ⏎ ==Revenant== [[Image:Revenant.PNG|thumb|100px|A Revenant shown at the end of the game.]]{{dablink|The word [[Revenant (fiction)|revenant]] is also used to describe a ghost or undead human.}} Revenants, which first appeared in ''Doom II'', are tall humanoid skeletons with hollow eye sockets and armor on their upper body. They have 300 HP. On each shoulder rests a small rocket launcher. At a distance, it will fire rockets, and at close range, it will punch the target. Sometimes the rockets are heat-seeking so they will chase the target, however the missiles are not as powerful as the rockets fired by Cyberdemons and the player (a revenant's missiles do half the direct damage of a normal rocket and have no [[splash damage]]), thus the player can usually survive multiple hits. The missiles are also extremely slow compared to other original ''Doom'' weapons, so a good player can usually avoid being hit, and more advanced players can draw the missiles towards another target, in hopes of starting a round of monster infighting. In the ''Doom'' novels, their appearance and function is unchanged. Strangely, they have the thin skin on their bodies over their bones. The novels were written years before ''Doom 3'' was made. Characters in the novels theorize that the Revenants were poor attempts to genetically engineer human clones. The characters call them "bony". In '''Doom RPG''', the weaker forms of Revenant are called '''Ghoul''' and '''Fiend'''. ⏎ ⏎ ==Arch-Vile== [[Image:Archvile.PNG|thumb|250px|An Arch-Vile shown at the end of the game, beginning his attack.]]'''Arch-Viles''' are lean humanoid demons. They first appeared in ''Doom II'', but also appear in ''Final Doom'', and ''Doom 3''. It does not appear in the original version of ''Doom'', nor was it included in the PlayStation version combining both games, due to the additional memory requi(contracted; show full) An Arch-Vile makes an appearance in the second ''Doom'' novel, ''Hell on Earth'', its nature simplified somewhat. It now merely contracts its body and "explodes" like a living bomb, an explosion it can survive. It is able to generate intense heat, enough to melt bullets shot at it. It cannot set others on fire and it is never shown to resurrect monsters. The main characters name it a "fire-eater". In ''Doom RPG'', the weaker form of Arch-Vile is called '''Infernis'''. The stronger form is called '''Apollyon'''. ⏎ ⏎ ==Arachnotron== [[Image:Arachnotron.gif|right|The Arachnotron seen in game]] The '''Arachnotron''' is introduced in ''Doom II'', loosely resembling a robotic [[spider]]. It appears to be a much smaller version of the larger Spider Mastermind. (contracted; show full) In the ''Doom'' novels, they are said to be five meters tall, and are half organic, half machine, with a rocket supply in the back and JP-9 rocket propellant as fuel. Their design was pirated from an ore crusher design the aliens had found. The main characters name them "steam demons". In ''Doom RPG'', the Cyberdemon was created by the main antagonist, Kronos, during his visit to Hell. ⏎ ⏎ ===Strength=== Cyberdemons are the strongest of all monsters in ''Doom'' and its sequels. In fact, one of the later levels in ''Doom II'' was built around a battle between a Cyberdemon and a Spider Mastermind in which the Cyberdemon would almost always win. In most situations, only the Icon of Sin (which is not technically a true monster) can possibly pose more of a threat than a Cyberdemon. Cyberdemons have 4000 HP, signifying their massive endurance. It takes roughl(contracted; show full)|--- |''Final Doom: TNT'' |6 |--- |''Final Doom: Plutonia'' |23 |--- |''Doom 3'' |1 |--- |''Doom RPG'' |1 |---⏎ |} ===The Cyberdemon in Roguelike Games=== Cyberdemons are also found in the [[roguelike]] [[ZAngband]] and many derivative games, such as [[Gumband]], [[Hengband]] and [[ToME]]. There they have similar characteristics to Cyberdemons in the ''Doom'' series, although they have been given a tremendously strong close-combat attack (four strokes for 1d50 damage each) in addition to their traditional rockets. Also, the unique monster Oremorj ([[John Romero|J. Romero]] backwards) the Cyberdem(contracted; show full) {{DOOMgames}} [[Category:Fictional demons]] [[Category:Doom creatures|*]] [[it:Lista dei nemici di Doom]] [[ru:Кибердемон]] All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?diff=prev&oldid=71739753.
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