Difference between revisions 795769199 and 795769256 on enwiki{{unfocused|date=August 2017}} A '''false document''' is often promoted in conjunction with a criminal enterprise, such as [[fraud]] or a [[confidence game]]. (contracted; show full)both about falsification ([[art forgery]] and the journalism surrounding art forgery) as well as having falsified moments within the film. The movie follows the exploits of a famous art forger, his biographer [[Clifford Irving]], and the subsequent fake [[autobiography]] of [[Howard Hughes]] that Irving tries to publish. The issues of veracity and forgery are explored in the film, while at the same time, Welles tricks the audience by incorporating fake bits of narrative alongside the documentary footage. ==In video games== In [[video game]]s, the [[Adventure game|adventure]] genre has most frequently given rise to the use of false documents to create a sense of immersion. The [[feelies]] pioneered by [[Interactive fiction|text adventure]] company [[Infocom]] include many examples, such as blueprints, maps, documents, and publications designed within the context of each game's fictional setting. A more recent development, the [[alternate reality game]], is intrinsically tied to the concept; an ARG may exist solely as a collection of false documents that build a fictional storyline and puzzles connected to it. A prominent example of false document in the videogame genre is the [[Resident Evil (series)|Resident Evil]] series, which, from the first installment, uses newspaper clippings and television news reports that report the alleged cannibalistic murder of the victims found in the Arklay Mountain region. While the rest of the series does not do this as much as the first, there are still a few cases that it happens, such as the opening sequence of [[Resident Evil 4]]. A [[viral marketing]] campaign ran prior to the release of [[Shadow of the Colossus]], stating the Colossi were actual real statues found by explorers and tourists. In [[Role Playing Game]]s, a false document is often created by a [[Game Master]] as a mean to achieve more immersion in the game, often in conjunction with [[theatrical property|props]].⏎ ⏎ ==In cross-marketing== There is a long history of producers creating tie-in material to promote and merchandise movies and television shows. Tie-in materials as far-ranging as toys, games, lunch boxes, clothing and so on have all been created and in some cases generate as much or more revenue as the original programming. One big merchandising arena is publishing. In most cases such material is not considered [[canon (fiction)|canon]] within the show's mythology; however, in some instances the books, ma(contracted; show full)==References== * [[Curtis Peebles]] (1994). ''Watch the Skies: A Chronicle of the Flying Saucer Myth'', [[Smithsonian Institution]], {{ISBN|1-56098-343-4}} {{Authority control}} {{DEFAULTSORT:False Document}} [[Category:Narratology]] [[Category:False documents| ]] All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?diff=prev&oldid=795769256.
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