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A '''Daedra''' is a [[divine]] creature from [[The Elder Scrolls]] computer games series by [[Bethesda Softworks]]. Although the creatures are mostly evil, they are widely worshipped in the realms of [[Tamriel]]. Elaborate shrines are created to honor the Daedra and their gods. The Daedra come in many forms, but all are dangerous foes to the inexperienced adventurer. Although Daedra can be slain, they cannot be killed; the soul of a slain Daedra returns to the flames of Oblivion until it is able to return to the physical plane once more.

The Daedra are the indisputed masters of craftsmanship, creating seemingly indestructaible armors and the mightiest of weapons through dark rituals. The Daedric weaponry is forged from the highest quality of raw [[ebony]] (in the world of Tamriel, ebony is a metal as black as coal, refined from volcanic rock). The objects get their power from a Daedric soul, forged into the ebony. The eternal torment of the Daedra can be felt by the wielder of the weapon, making these items suitable only for the bravest and mightiest of warriors.

The Daedra see themselves as a superior form of life to all others and feel generally no need for any alliance or truce with any of the other races of Tamriel; however, there are Daedra in The Elder Scrolls II: [[Daggerfall]], that can be summoned under certain conditions. The summoned Deadra will then give the summoner a quest or task to fulfill. The quest, once completed, will be richly rewarded. Mostly these tasks are merely for the entertainment of the Daedra.

==Daedra Lords==
Daedra Lords (sometimes referred to as "Daedra Princes") are the most powerful of the Daedra, and thus most commonly worshipped as gods. Each has a particular sphere, which it is said to govern. The various Daedra Lords and their spheres are listed below.

Azura, whose sphere is dusk and dawn, the magic in-between realms of twilight, known as Moonshadow, Mother of the Rose, and Queen of the Night Sky.

Boethiah, whose sphere is deceit and conspiracy, and the secret plots of murder, assassination, treason, and unlawful overthrow of authority.

Clavicus Vile, whose sphere is the granting of power and wishes through ritual invocations and pact.

Hermaeus Mora, whose sphere is scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory.

Hircine, whose sphere is the Hunt, the Sport of Daedra, the Great Game, the Chase, known as the Huntsman and the Father of Manbeasts.

Malacath, whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse.

Mehrunes Dagon, whose sphere is Destruction, Change, Revolution, Energy, and Ambition.

Mephala, whose sphere is obscured to mortals; known by the names Webspinner, Spinner, and Spider; whose only consistent theme seems to be interference in the affairs of mortals for her amusement.

Meridia, whose sphere is obscured to mortals; who is associated with the energies of living things.

Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals souls within his sway by spreading seeds of strife and discord in the mortal realms.

Namira, whose sphere is the ancient Darkness; known as the Spirit Daedra, ruler of sundry dark and shadowy spirits; associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion.

Nocturnal, whose sphere is the night and darkness; who is known as the Night Mistress.

Peryite, whose sphere is the ordering of the lowest orders of Oblivion, known as the Taskmaster.

Sanguine, whose sphere is hedonistic revelry and debauchery, and passionate indulgences of darker natures.

Sheogorath, whose sphere is Madness, and whose motives are unknowable.

Vaernima, whose sphere is the realm of dreams and nightmares, and from whose realm issues forth evil omens. 

[[Category:The Elder Scrolls series]]