Difference between revisions 99855976 and 107104602 on enwiki

{{Infobox_Software |
  logo = |
  screenshot = |
  caption = |
  name = YafRay |
  developer = Alejandro Conty Estévez |
  latest_release_version = 0.0.9 |
  latest_release_date = [[July 17]], [[2006]] |
(contracted; show full)
;Skydome Ilumination	
:This ilumination system is based mainly on light coming from an emitting sky, taking into account the soft shadows calculations also involved. The illumination can be obtained from a [[High dynamic range imaging|high dynamic range image]].

;Caustics
:YafRay uses [[photon mapping]] that allows for [[Caustic (optics)|Caustic]] (light distor
stion produced by reflection or transmission such as through a [[burning-glass]]). For simulating translucent materials there is also a [[subsurface scattering]] shader under development.

;Depth of field	
:The effects of a focus [[depth of field]] can be reproduced using this feature. With a point in the scene fixed, further objects will be out of focus.

;Blurry reflections
(contracted; show full)[[ca:YafRay]]
[[de:YafRay]]
[[es:YafRay]]
[[fr:Yafray]]
[[it:YafRay]]
[[pl:YafRay]]
[[pt:YafRay]]
[[zh:YafRay]]