Difference between revisions 99855976 and 107104602 on enwiki{{Infobox_Software | logo = | screenshot = | caption = | name = YafRay | developer = Alejandro Conty Estévez | latest_release_version = 0.0.9 | latest_release_date = [[July 17]], [[2006]] | (contracted; show full) ;Skydome Ilumination :This ilumination system is based mainly on light coming from an emitting sky, taking into account the soft shadows calculations also involved. The illumination can be obtained from a [[High dynamic range imaging|high dynamic range image]]. ;Caustics :YafRay uses [[photon mapping]] that allows for [[Caustic (optics)|Caustic]] (light distor stion produced by reflection or transmission such as through a [[burning-glass]]). For simulating translucent materials there is also a [[subsurface scattering]] shader under development. ;Depth of field :The effects of a focus [[depth of field]] can be reproduced using this feature. With a point in the scene fixed, further objects will be out of focus. ;Blurry reflections (contracted; show full)[[ca:YafRay]] [[de:YafRay]] [[es:YafRay]] [[fr:Yafray]] [[it:YafRay]] [[pl:YafRay]] [[pt:YafRay]] [[zh:YafRay]] All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?diff=prev&oldid=107104602.
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