Revision 106791526 of "N-gage Neo" on enwiki

'''N-Gage '''chief,Gerard Weiner told Reuters that Nokia was working on an "improved" version of the tepidly selling phone-game deck, which it would unveil in the '''E3(the Electronic Entertainment Expo)'''. Its alleged specs were leaked onto the Web. According to the very obscure site ArcadeStation, the machine will have a hefty 90nm CMO OMAP2420 "system-on-a-chip" processor and a power-frugal 2D/3D graphics accelerator with SIMD co-processor PowerVR MBX with VGP. 
== A big rumour ......at least for now ==
For those not well versed in mobile-phone tech, ''GameSpot'' Mobile's Avery Score sniffed this one out. "High CPU clock speeds drain battery life much more than a GPU would," he said. "It seems strange that Nokia would include such a high-clocked CPU when they're adding a much more power-efficient graphics processor. It's plausible, but just surprising." However, Score urged caution by pointing out the obvious about ''ArcadeStation, saying'', "I don't know if that's a reliable source."

Despite rumors it planned to exit the business altogether, the company behind the N-gage gaming phone said it is gearing up for a second round. "We will be making a significant announcement at E3 regarding our next generation," said Gerard Wiener, general manager of Nokia's games business program.

== Possible Specifications ==
{| class="wikitable"
|- 
! SPECS   
|-
| OMAP Full Compatibility
|-
|-
|  90-nm CMOS System-on-a-Chip OMAP2420
|-
|-
|  330-MHz Central Core with Floating Point Unit ARM1136JS-F
|-
|-
|  220-MHz Digital Signal Processor for Audio TMS320C55x 
|-
|-
|  Video Playback and Image Display Imaging Video Accelerator 
|-
|-
|  VGA 30-fps Encode/Decode Full-Motion Video 
|-
|-
|  2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP
|-
|-
|  TBDR (Tile Based Deferred Rendering)200Mhz clock speed 
|-
|-
|  640x480 VGA Resolution ||
|-
|-
|  360Mpixels, 2xOverdraw = 720Mpixels,3xOverdraw = 1.08Gpixels 
|-
|-
|  ITC™ - PowerVR Internal True Colour - 32-Bit Blending and Depth Test Precision independent from Buffer Depth 
|-
|-
|  FSAA4Free™ - Supersampling Full-Screen Anti-Aliasing With No Performance Lose 
|-
|-
|  DOT3 Per-Pixel Lighting Support 
|-
|-
|  Spherical Harmonics Lighting Support 
|-
|-
|  Bilinear, Trilinear, Anisotropic Texture Filtering Support 
|-
|-
|  Vertex Shader 1.1 Programmability with Skinning 
|-
|-
|  Curved Surface Processing with Fractional Tesselation and Support for 
|-
|-
|  Differing Levels-of-Detail on Neighboring Patch Edges 
|-
|-
|  PVR-TC (PowerVR Texture Compression)
|-
|-
|  Multi-Texturing 
|-
|-
|  Fully Programmable 3D T&L (Transform & Lighting) 
|-
|-
|  Over 2.5M-tri/sec 
|}

=='''N-GAGE:NEO'''==
[[Image:Neo-front.jpg||thumb|left|750px|[[w:n-gage:neo|n-gage:neo]],a conecpt]]
[[Image:Neo-back.jpg||thumb|right|750px|]]
[[Image:Neo-type.jpg||thumb|left|750px|]]
[[Image:Neo-specs.jpg||thumb|right|750px|]]