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The '''Dwemer''' (pronounced DWAY-mer, DWEE-mer, or DWEH-mer) are a fictional race of elves from the [[Elder Scrolls]] universe.

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==History==
Dwemer, meaning "Deep Elves", are thought to be a reclusive, independent group of Mer (Elves), dedicated to the principles of science, alchemy, and engineering. Although they are commonly referred to as dwarves, evidence from their dwellings and armor indicates that they were of average height, similar to that of other mer. It is theorized that, at one time, the Dwemer came into contact with a group of giants, who gave the Dwemer the name [[dwarf|dwarves]].

Records of Dwemer activity date back to before the First Era, most notably in the Vvardenfell region (Vvardenfell, in Dwemeris, means "City of the Strong Shield"), which has the highest concentration of Dwemer ruins of any land in Tamriel. Feuding between Chimer and Dunmer continued until the First Council, when the Dwemer and Chimer unite to expell the Nords from Morrowind. One clan, the Rourken, refuse to make peace with the Dwemer, and threw a hammer across Tamriel, eventually settling in modern-day [[Hammerfell]] (explaining that region's name), home of the Redguards.

Eventually, however, tensions erupted between the Chimer and Dwemer once again. A great war erupted between them, eventually leading to the mysterious dissapearance of the Dwemer. A Dwemer High Priest, Kagrenac attempted to use a set of tools on a God's heart to instill divinity to his people, but the spell failed and caused all known Dwemer to vanish (Varying accounts state that their connection to the heart was severed, although this seems unlikely). Since 1E 668, no word has been heard of the Dwemer, with the notable exception of Yagrum Bagarn, who resides in the Corprusarium of Tel Fyr. As of

==Architecture==
Dwemer ruins are scattered across [[Tamriel]], and are characterized by two things; their beauty, generally consisting of great towers stretching into the sky, and their construction, made almost entirely of metal. Dwemer ruins, especially those in or around Red Mountain, are extremely hot, owing to their metal walls and, often, large vats of molten rock. Dwemer doors are usually circular, often with some sort of design or ingraving on them. Dwemer buildings are generally filled with a larger concentration of great machines- most accessible areas of Dwemer cities have boilers in every other room.

Dwemer cities are designed around the principle of the Four Tests. The first test, the Test of Pattern, requires the person to observe the situation before acting, so as to understand that many patterns are subtle or hidden. The second, the Test of Disorder, requires the person to procede systematically when they recognize the pattern. The third test, the Test of Evasion, requires the person to, if he is unable to get through the obstacle, find a way around it. The fourth, and final test, the Test of Confrontation, requires the person to finally take action.

==Artifacts==
Dwemer artifacts are highly prized throughout the Empire, although since they are technically the property of the emperor, the sale of them is illegal. Dwemer weapons and armor are especially valued, reknowned for their excellent craftsmanship and sturdy design. However, aquisition of these artifacts is highly dangerous, because of the remote location of the ruins, and the multitude of Dwemer constructs within, including the Steam Centurion, as well as traps on many of the doors in the cities, which often take an unwary adventurer by surprise.

[[Category:The Elder Scrolls series]]