Revision 15806513 of "Fargoth" on enwiki

[[Image:Fargoth.jpg|thumb|Fargoth in [[Seyda Neen]]]]
'''Fargoth''' is a notorious [[fictional character]] in the video game [[The Elder Scrolls]], Chapter III - [[Morrowind]] ([[2002]]), which is the third installment in the series of video games called The Elder Scrolls. Fargoth is a [[wood elf]] (also known as a [[Bosmer]]) who lives in the small village of [[Seyda Neen]]. His best friend is [[Arrille]], a high elf, who runs a tradehouse in Seyda Neen. Fargoth is clever, but too proud for his own good. The guards of that village often mock him and beat him up for his valuables.

Being the first character that the player meets after being released from prison, Fargoth is a very memorable character. It can be noted that so many people have come to detest Fargoth because of his whiny voice that several [[plugin]]s for the game have been created in which he dies a gruesome death.

It has also been suggested that a reason for why Fargoth is not very liked, aside from his voice, is the way in which he introduces himself to the player. One of his many possible greetings, which appear at random, regardless of the player character's gender, is: "I have a feeling you and I are about to become ''very'' close." Perhaps not something everybody enjoys hearing. See also [[Crassius Curio]]

{{spoiler}}
Instead of reporting how corrupt the guards are, Fargoth hides his valuables in his secret hiding place, a hollow tree trunk in a small, marshy pond. At night, when anywhere is near the secret trunk, he can be exceedingly paranoid.

At the beginning of the game, the player finds Fargoth's magic healing ring in a barrel. The player then has to make his or her first choice of the game. The player may return the ring to Fargoth or may keep it and use it's magical capabilities for himself or herself. It is a wiser strategy to return the ring as the ring can be reobtained later. If the player chooses to give back the ring, Fargoth thanks the player and notifies his friend the local merchant of your good deeds. Ergo, the merchant lowers his prices for the player. Later on, the player can help a guard find Fargoth's hiding place and recover the ring. In this situation, having lost his ring forever, Fargoth becomes very distressed but never identifies the player as the one who found his spot.

[[Category:Seyda Neen]]
[[Category:The Elder Scrolls characters]]