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[[Image:Fargoth.jpg|thumb|Fargoth in [[Seyda Neen]]]]
'''Fargoth''' is a notorious [[fictional character]] in the video game [[The Elder Scrolls III: Morrowind]] ([[2002]]), which is the third installment in the series of video games called The Elder Scrolls. Fargoth is a [[Wood-elves|wood elf]] (also known as a [[Bosmer]]) who lives in the small village of [[Seyda Neen]]. His best friend is [[Arrille]], a high elf, who runs a tradehouse in Seyda Neen. Fargoth is clever, but too proud for his own good. The guards of that village often mock him and beat him up for his valuables.

Being the first character that the player meets after being released from prison, Fargoth is a very memorable character. It can be noted that so many people have come to detest Fargoth because of his whiny voice that several [[plugin]]s for the game have been created in which he dies a gruesome death.

It has also been suggested that a reason for why Fargoth is not very liked, aside from his voice, is the way in which he introduces himself to the player. One of his many possible greetings, which appear at random, regardless of the player character's gender, is: "I have a feeling you and I are about to become ''very'' close." Perhaps not something everybody enjoys hearing. He is also known to, in a similar fashion, state "You must be a thief, because you've stolen my heart!", an equally awkward remark.

In fact, most hard core Morrowind fans kill the character as quickly as possible to get him out of the way.

{{spoiler}}
[[Image:FargothHouseExterior.jpg|thumb|Fargoths House. In the background you can see [[Arrille's Tradehouse]]]]
Instead of reporting how corrupt the guards are, Fargoth hides his valuables in his secret hiding place, a hollow tree trunk in a small, marshy pond. At night, when anyone is near the secret trunk, he can be exceedingly paranoid.

At the beginning of the game, the player finds Fargoth's magic healing ring in a barrel. The player then has to make his or her first choice of the game. The player may return the ring to Fargoth or may keep it and use it's magical capabilities for himself or herself. It is a wiser strategy to return the ring as the ring can be reobtained later. If the player chooses to give back the ring, Fargoth thanks the player and notifies his friend the local merchant of your good deeds. Arille, the merchant lowers his prices for the player. Later on, the player can help [[Hrisskar]], a guard find Fargoth's hiding place and recover the ring. In this situation, having lost his ring forever, Fargoth becomes very distressed but never identifies the player as the one who found his spot.

Furthermore, to make extra gold and to foil both Fargoth and Hrisskar, the player can choose to run away with the ring, gold, and lock picks that are found in the hiding place, rather than give them to the guard for a reduced reward.

==Walkthrough==
To discover Fargoth's hiding place, it is suggested that you watch him from the top of the lighthouse. Once atop the lighthouse, wait until 9 p.m. and then look for Fargoth (he'll be holding a torch by this time making him much easier to spot). Soon he will begin sneaking around town, and get very near the lighthouse, yet he will not see the player.  Watch closely, because as soon as he gets near the lighthouse, he will reverse direction and walk toward a tree a short distance away. Once he reaches the tree, he will walk into a little pond (causing his torch to go out) and stop near a tree stump. Once he walks away, you can either go back down the stairs, or leap to a stone not far below the lighthouse ledge, and make your way to the stump. Once there, activate it like a container (by hitting the space bar), and get everything inside. Now you have a choice, you can go back to Hrisskar and give him the gold, which will only earn you 100 gold, or you can keep it and not speak to the guard, which will earn you 300 gold. Either way, Fargoth will never find out that you stole his stuff.  

'''WARNING:''' if you choose to keep the gold, you must make sure never to talk to the guard again, because if you do, he will take 200 gold from you as if you were finishing the quest.

[[Category:Seyda Neen]]
[[Category:The Elder Scrolls characters]]
[[Category:Morrowind]]