Revision 802004 of "Armor_class" on enwikiIn the [[tabletop role-playing game]] ''[[Dungeons & Dragons]]'', '''armor class''' (abbreviated '''AC''') is a number assigned to every character or creature, which indicates how difficult it is to hit that creature with an attack. In early versions of D&D, a lower armor class indicated that a creature was more difficult to hit (see [[THAC0]]). An unarmored human had an armor class of 10, and armor lowered a character's armor class. A more powerful creature usually had an armor class lower than 10. In third edition D&D, the armor class system was changed. An unarmored human still has an armor class of 10, but now armor increases armor class. In addition, a wider range of factors can affect armor class. Finally, in this system, there is a precise system for assigning armor classes, whereas in earlier editions this was somewhat ad hoc. Numerous ''Dungeons & Dragons''-derived games use the Armor Class system or a variation thereof. Many games with unrelated systems (such as ''[[Fallout (computer game)|Fallout]]'') use the term to represent a character's ability to avoid damage. [[Category:Role-playing game terminology]] All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?oldid=802004.
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