Revision 924464880 of "Magic Jewelry" on enwiki{{refimprove|date=January 2015}}
{{infobox video game
|title = Magic Jewelry
|image = Magic Jewelry screenshot.png
|image_size = 270px
|caption = Game screenshot on the [[FCEUX]] emulator.
|developer = [[Hwang Shinwei]]
|publisher = RCM Group
|platform = [[Nintendo Entertainment System|NES]]
|released = November 21, 1990
|genre = [[Puzzle video game|Puzzle]]
|modes = [[Single-player video game|Single-player]]
|}}
'''''Magic Jewelry''''' ({{zh|t=魔法寶石|p=Mófǎ Bǎoshí|l=Magic Gems}}), is an [[Copyright infringement|unlicensed]] [[Nintendo]] [[Nintendo Entertainment System|NES]] [[Tile-matching video game|tile-matching]] [[puzzle video game]] derivative to ''[[Columns (video game)|Columns]]'', programmed in [[Taiwan]] by [[Hwang Shinwei]] and published by RCM in 1990.<ref>[http://www.gamefaqs.com/console/nes/data/935394.html Magic Jewelry Release Information for NES - GameFAQs]</ref>
This title is common on pirate [[Famicom]] [[Multicart#Pirate multicarts|multicarts]] and [[Nintendo Entertainment System hardware clone|systems]]; for example, it's built into the Dynavision and [[Power Player Super Joy III]] but also existed four [[ROM hacking|hacks]], called ''Coin Tetris'', ''Abacus'', and ''Jewel Master'' dualogy (the second is on [[N-Joypad]], while the last two respectively on [[Pelican VG Pocket|VG Pocket Max and Caplet]]). Various unofficial [[Video game remake|remakes]] have been released for [[iOS]] and [[Android (operating system)|Android]].<ref>[https://itunes.apple.com/us/app/id1001903373 Magic Jewelry HD on the App Store on iTunes]</ref><ref>[https://play.google.com/store/apps/details?id=com.kalaza.magicjewelry Magic Jewelry HD - Android Apps on Google Play]</ref><ref>[https://play.google.com/store/apps/details?id=com.fenech.mjewelry Magic Jewelry - Android Apps on Google Play]</ref>
==Overview==
===Gameplay===
''Magic Jewelry'''s mechanical is similar to ''[[Columns (video game)|Columns]]'' by [[Sega]], in which the scores are obtained with the [[Combo (video gaming)|combination]] of lines made up of three or more colorful jewelry (horizontally, vertically or diagonally), thanks to use of three-piece movable columns falling into a rectangular playing grid. Once the combined column drops its pieces on other jewels, the player gains additional scores if a chain reaction occurs at that time. It also goes to the next stage when the flashing "X" column falls on a jewel, removing all those same color but, if dropped instead in an empty part, make gets a normal score. Finally, the game ends when only one column touches the grid top edge.
===Background===
It mainly represents [[New York City]] with a [[Statue of Liberty]] depiction appearing on screen right side, but is taken from the intro of ''[[Golgo 13: Top Secret Episode]]'', a [[Nintendo Entertainment System|NES]] game dating back to 1988. In addition there are clouds and, always on right side of the screen, stars plus the crescent moon who repeatedly moves from bottom to top.
===Music===
The songs played in ''Magic Jewelry'' are [[Chiptune|8-bit]] versions of some [[Copyright|copyrighted]] third party old classic ones, along with their pitched alterations in Levels 8-15; [[Hwang Shinwei|Shinwei]] himself already used them on his other [[Famicom]] [[Copyright infringement|unlicensed]] games (except for ''Mí Hún Chē''/''BB Car'', ''Punch Sprite'', ''Wild Ball'', ''China Chess'', and ''Piano''). Upon gaining a stage, the music advances to the next track, eventually cycling back from Level 0 theme. Below are listed stages, titles and authors.
{| class="wikitable sortable" border="1"
|-
! scope="col" | Lvl
! scope="col" | Alt lvl(s)
! scope="col" | Song
! scope="col" | Original artist
|-
| style="background:#fa9175; color:#000000;"|0 || <span style="color:#fa9175">8</span>, <span style="color:#ec52b0">12</span> || "[[All Kinds of Everything]]" || [[Dana Rosemary Scallon|Dana]]
|-
| style="background:#979797; color:#000000;"|1 || <span style="color:#979797">9</span>, <span style="color:#00BA85">11</span>, <span style="color:#7FFF00">13</span> || "Happy Chinese Festival" <small>(or "China Festival")</small> || [[:zh:陳揚 (作曲家)|Chen Yang]]
|-
| style="background:#ff64f0; color:#000000;"|2 || <span style="color:#ff64f0">10</span>, <span style="color:#f68d22">14</span> || "[[Descendants of the Dragon (song)|Descendants of the Dragon]]" || [[:zh:李建复|Lee Chien-Fu]] <small>(written by [[Hou Dejian]])</small>
|-
| style="background:#00BA85; color:#000000;"|3{{efn|group=nb|name=arcade|In Level 3 there's only one non-existent song, because it's taken from an [[arcade game]], namely, [[Sega]]'s ''[[Altered Beast]]'' Round 1 and 4.}} || <span style="color:#00A9EC">15</span> || "Rise from Your Grave" || Tohru Nakabayashi
|-
| style="background:#ec52b0; color:#000000;"|4 || rowspan="4"|— || "[[Der Freischütz|Jägerchor (Hunters' Chorus)]]" || [[Carl Maria von Weber]]
|-
| style="background:#7FFF00; color:#000000;"|5 || "Moonlight on the Colorado" || [[Dick Robertson (songwriter)|Dick Robertson]]
|-
| style="background:#f68d22; color:#000000;"|6 || "[[Greensleeves]]" || —
|-
| style="background:#00A9EC; color:#000000;"|7 || "[[Speak Softly Love (Love Theme from The Godfather)|Speak Softly Love]]" || [[Andy Williams]]
|}
==Sequel==
{{infobox video game
|title = Magic Jewelry II
|image =
|image_size =
|caption =
|developer = [[Hwang Shinwei]]
|publisher = RCM Group
|platform = [[Nintendo Entertainment System|NES]]
|released = September 16, 1991
|genre = [[Puzzle video game|Puzzle]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|}}
In 1991 has been released '''''Magic Jewelry II''''' ({{zh|t=寶石方塊二代|p=Bǎoshí Fāngkuài Èr Dài|l=Gemstone Second Generation}}),<ref>[https://web.archive.org/web/20090501002244/http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/hwangshinwei/magicjewelry2/ Magic Jewelry II]</ref> that unlike the previous title was less known, due to its first appearance in a [[Multicart#Pirate multicarts|"150-in-1" multi-game]] cartridge. Several features were added:
* The intro cloned from original ''[[Columns (video game)|Columns]]'', followed by a game instruction screen in poorly-written English.
* A main options menu almost partially taken from ''[[Hatris]]'', allowing the player to choose a stage, change the column type (seven are in all; though the score bar would still be defined '''Jewelry'''), turning off apart points for certain pieces and music, and hiding the timer.
* Six new both background designs and column types, which for each are Nature ('''Fruit'''), ('''Card'''), ('''Hat'''), ('''Dice'''), [[Moscow]] [[Red Square]] ('''Block'''), and ('''Mahjong'''). Note that two of them, Hat and Dice, have that own one superimposed with the main night background. When using either Fruit, Card, Hat, Dice, Block, or Mahjong column types when you get Game Over there is a distinct typo that isn't there when using the standar Jewelry coloumn type and that is in all column types (except the Jewelry column type) for some reason the "V" in "Game Over" is a "Y" so it says "Game Oyer" instead of "Game Over"
* [[Multiplayer video game|Two-player]] mode with an optional time limit called "Flash", possibly a mistranslation of "lightning" round.
* A female voice that incomprehensibly announces "Are You Ready?", when the game begins.
Also in this sequel were used the same eight [[Copyright|copyrighted]] [[Chiptune|8-bit]] third party songs, including pitched alterations, though "Moonlight on the Colorado" became the theme of Level 8; a new exclusive track took its place for Level 5 theme and is "[[Tennessee Waltz]]", by [[Cowboy Copas]] To make space for "Tennessee Watz" they had had to remove Level 0's version of "All Kinds Of Everything" then Level 8's version of All Kinds Of Everything in the original Magic Jewelry became the theme for Level 0 in Magic Jewelry II. So they took off one version of All kinds Of Everything to make space for Tennessee Waltz. Also "Desendants Of The Dragon" on Levels 2,10&14 were slightly altered and have more of a bass sound to them as opposed to how they were in the original Magic Jewelry. (although [[Hwang Shinwei|Hwang]] first
introduced Tennessee Waltz in ''Block Force'', and then in ''Punch Sprite''). Additionally the initial song varies depending on the column type.
==See also==
* ''[[Columns (video game)|Columns]]''
* ''[[Super Columns]]''
==Notes==
{{notelist}}
==References==
{{reflist|colwidth=30em}}
==External links==
* [http://www.gamespot.com/nes/puzzle/magicjewelry/index.html ''Magic Jewelry''] at [[GameSpot]]
[[Category:1990 video games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Falling block puzzle games]]
[[Category:Video games developed in Taiwan]]
[[Category:Video game clones]]
[[Category:Unauthorized video games]]All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?oldid=924464880.
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