Difference between revisions 3795919 and 3795929 on simplewiki

{{Infobox VG
| title          = Crash Team Racing
| image          = 
| resolution     =
| developer      = [[Naughty Dog]]
| publisher      = [[Sony Computer Entertainment]]
| director       = [[Jason Rubin]]
| designer       =
(contracted; show full)x27;' after the completion of ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' (1997). The [[game engine]] for ''Crash Team Racing'' was created at the same time ''[[Crash Bandicoot 3: Warped]]'' (1998) was produced.<ref name="JRInterview">{{cite web |author=Douglass Perry |title=IGN: Interview with Jason Rubin |url=http://psx.ign.com/articles/071/071342p1.html |publisher=IGN |date=October 19, 1999 |accessdate=September 30, 2009
 |authorlink=Doug Perry}}</ref> The characters of the game were [[design]]ed by Charles Zembillas and Joe Pearson, who designed the characters of the last three games of the ''Crash Bandicoot'' series.<ref name="Manual26"/> Nitros Oxide was originally a mad scientist who enjoys speed, and plotted to speed up the entire world until the end of time.<ref>{{cite web |author=Sam Kennedy |title=First Look at ''Crash Team Racing''&nbsp;– PlayStation News at GameSpot(contracted; show full)rash immediately placed in dire straits. Obsessed with speed, Nitrous claims that "fast just isn't fast enough," and plots a strategy to tear down the little island paradise in which Crash and his friends live. Nitrous cooks up an experiment to "speed up" the entire world until the end of time, a rather edgy theory that physicists would certainly counter. In a classic case of videogame (read: cartoon) logic, Crash and his friends must race to save the planet from a premature death.
 |authorlink=Doug Perry}}</ref> However, Zembillias and Pearson wanted the character to be an extrterrestrial, because there were already human, animal and machine bosses in the past.<ref>{{cite web |author= |title=<nowiki>[</nowiki> Crash Gallery&nbsp;– Character Sketches&nbsp;– ''Crash Team Racing'' <nowiki>]</nowiki> |url=http://www.naughtydog.com/crash/crash/ctr-character.htm |archiveurl=http://web.archive.org/web/20080822123401/www.naughtydog.com/crash/crash/ctr-character.htm |work= |publisher=Naughty Dog |archivedate=August 22, 2008 |accessdate=October 1, 2009}}</ref>

David Baggett produced the game's [[soundtrack]], with Mark Mothersbaugh and Josh Mancell of Mutato Muzika composing the music. [[Sound effect]]s were created by Mike Gollum, Ron Horwitz and Kevin Spears of [[Universal Sound Studios]]. The voices of Doctor Neo Cortex and Uka Uka were provided by [[Clancy Brown]], while the voices of Doctor N. Gin, Tiny Tiger and Pinstripe Potoroo were provided by voice actor Brendan O'Brien. Additional voices were provided by David A. Pizzuto, Mel Winkler, Michael Ensign, Hynden Walch, Billy Pope, sound effects artist Mike Gollom, Michael Connor and Chip Chinery.<ref name="Manual26"/>

== Reviews ==
{{VG reviews
<!-- Aggregators -->
| GR = 91.78%<ref name="Allgame">{{cite web |url=http://www.gamerankings.com/ps/196989-crash-team-racing/index.html |title=''Crash Team Racing'' Reviews |accessdate=January 15, 2009 |publisher=[[Game Rankings]]}}</ref>
| MC = 88/100<ref>{{cite web |url=http://www.metacritic.com/game/playstation/crash-team-racing |title=''Crash Team Racing'' (psx: 1999): Reviews |accessdate=January 15, 2009 |publisher=[[Metacritic]]}}</ref>
<!-- Reviewers -->
| Allgame = 4/5<ref name="Allgame"/>
| EGM = 9.3/10<ref name="EGM"/>
(contracted; show full)>{{cite journal |year=2004 |month=January |title=Review Archive: GBA/PS1/N64 |journal=Electronic Gaming Monthly |volume=174 |issue=Ultimate Reviews Issue |page=188 |quote=Heavily inspired by ''Mario Kart'', but still an amazing multiplayer racer.}}</ref> Doug Perry of [[IGN]] stated that the game was "rock solid" in its gameplay and graphics, but Perry did not like Crash's smile because it looked evil.<ref name="IGN">{{cite web |author=Doug Perry 
|authorlink=Doug Perry |title=IGN: ''Crash Team Racing'' Review |url=http://psx.ign.com/articles/161/161595p1.html |date=October 29, 1999 |publisher=IGN |accessdate=January 15, 2009}}</ref> Jeff Gerstmann of [[GameSpot]] called the game "a great Mario Kart clone", and that it succeeded where [[wikt:similar|similar]] games like ''Mega Man Battle & Chase'', ''Bomberman Fantasy Race'', ''Diddy Kong Racing'', ''Chocobo Racing'' and ''Mario Kart'' had failed.<ref name="GSpot">{{cite web |author=Jeff Gertsmann |authorlink=Jeff Gertsmann |title=''Crash Team Racing'' for PlayStation Review – PlayStation |url=http://www.gamespot.com/ps/driving/crashteamracing/review.html |date=October 19, 1999 |publisher=GameSpot |accessdate=January 15, 2009}}</ref>

(contracted; show full)x27;'. It sold 1.71&nbsp;million copies in the [[Europe]], 2.64&nbsp;million copies in the [[United States]], and under 500,000 copies in [[Japan]].<ref name="magicboxus">{{cite web |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |accessdate=October 1, 2009 |date=December 27, 2007}}</ref><ref name="elspap">{{cite web |url=http://www.elspa.com/?i=3944 |accessdate=October 1, 2009 |publisher=
[[Entertainment and Leisure Software Publishers Association]] |title=ELSPA Sales Awards: Platinum}}</ref> As a result of its success, the game was re-released for the [[List of Sony Greatest Hits games|Sony Greatest Hits]] chain in 2000 and for the [[Platinum Range]] on January 12, 2001.<ref name="release"/> An [[wikt:indirect|indirect]] [[sequel]] titled ''[[Crash Nitro Kart]]'' was released in 2003 for the [[PlayStation 2]], [[Xbox]], [[Nintendo GameCube]], [[Game Boy Advance]] and [[N-Gage]] and was the first game in the &(contracted; show full)[[ja:クラッシュ・バンディクー レーシング]]
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