Difference between revisions 7370155 and 7589841 on simplewiki{{RfD|Can't find much in the way of sources on this. Sat with no sources on en.wiki for well over a decade before being deleted. Don't think there is any notability here.}}⏎ {{multiple issues| {{No footnotes|date=January 2020}} {{notability|date=January 2020}} {{third-party|date=January 2020}} {{complex|date=January 2020}} }} '''Intense X''', previously known as '''Intense AI''' or '''Intense Dialogues''', is a [[3D]] [[Video game|computer game]] plug-in for the [[3D Game Studio|3D Game Studio Engine]]. Intense X allows game designers to create the games they want without programming, whether they have programming experience or not. [[Image:Ix weapon.jpg|thumb|right|300px|Creating a shotgun weapon with Intense X]] ==History== Intense X was started by two independent game developers in 2003 and was originally going to be sold as separate products, depending on what the client needed. The first product released, which was created using the A4 Game Studio Engine, was Intense Dialogues. Intense Dialogues was revolutionary for its time because it could be used to add dialogue to games with little programming. Shortly after that, Intense Path Finding, a freeware path finding solution, was released to the Game Studio community. Development of Intense AI, an [[artificial intelligence]] plug-in to make [[Non-player character|NPCs]] in games more realistic, began in 2004. During development, a new idea formed. The idea was to make a complete plug-in for the [[3D Game Studio|3D Game Studio Engine]] that allowed game developers to make the games they want without having to do any [[Lite-c|programming]]. Intense X Beta was released in 2007. Shortly after release, the next generation Game Studio engine came out and Intense X was created all over again. Intense X Copper was released for Presale in May 2008. ==Internal Engines== [[Image:Ix ncp.jpg|thumb|right|300px|Adding an NPC action to an enemy]] Intense X has three main engines that make it not like any other non-programming solution. ===The Integrated Panel Engine=== The new Panel Engine is the newest feature for Intense X. This panel system allows Intense X to be combined directly with the Level editor. ===The Intense AI Engine=== At the core of Intense X is the Intense AI engine. This AI system creates intelligent enemies that can act in group behaviors, and do any type of attack. The AI also allows the NPCs to move their way around any type of level, whether or not it was created with Intense X in mind. ===The Intense Pathfinding Engine=== ==The Editions== Intense Illusions offers one edition of Intense X right now. Three more editions of Intense X are currently being made. Intense Illusions also offers a freeware path finding solution. ===Intense X Copper=== Intense X Copper is the first edition of Intense X to be released. ===Intense Pathfinding=== Intense Pathfinding is a freeware [[solution]] that can add path-finding capabilities to levels created in Game Studio. ==Intense Model Packs== Intense Illusions offers animated models that can be used directly with Intense X, or used alone. ==Other websites== * [https://web.archive.org/web/20080514123833/http://www.intense-i.com/ Intense X Plugin] All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://simple.wikipedia.org/w/index.php?diff=prev&oldid=7589841.
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