Difference between revisions 508644492 and 601830446 on enwiki{{multiple issues|⏎ {{Orphan|date=April 2010}} {{notability|date=March 2012}} }}⏎ ⏎ [[File:XLOC Logo White.jpg|thumb|alt=XLOC Inc.|XLOC Inc.]] '''XLOC''' is a provider of global localization solutions{{clarify|date=March 2012}} for the international computer and [[video game]] industry.<ref>http://www.xloc.com/Corporate/Default.aspx</ref> XLOC was founded in 2000 by <ref>http://www.mobygames.com/developer/sheet/view/developerId,7563/</ref> Stephanie O’Malley Deming and <ref>http://www.mobygames.com/developer/sheet/view/developerId,1226/</ref> Mason Deming, two industry veterans with previous experience in [[game localization]] at [[Activision]], [[Electronic Arts]], [[LucasArts]], [[Capcom]] and [[2K Games]]. <ref>http://www.xloc.com</ref> XLOC offers a customizable localization management [[solution]] that integrates localization into the development cycle. XLOC is compatible with all major [[3D engine]] technologies and can be leveraged as a stand-alone product or be combined with XLOC’s consulting and support services. Titles built using XLOC include ''Call of Duty: World at War''; ''[[Guitar Hero: World Tour]]'' and <ref>http://xbox360.ign.com/articles/103/1034523p1.html</ref>''Brutal Legend''. ==References== <!--- See [[Wikipedia:Footnotes]] on how to create references using <ref></ref> tags which will then appear here automatically --> {{Reflist}} ==External links== * [http://www.xloc.com www.xloc.com] {{DEFAULTSORT:Xloc}} [[Category:Video game development companies]] All content in the above text box is licensed under the Creative Commons Attribution-ShareAlike license Version 4 and was originally sourced from https://en.wikipedia.org/w/index.php?diff=prev&oldid=601830446.
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