Difference between revisions 601830446 and 609527417 on enwiki

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[[File:XLOC Logo White.jpg|thumb|alt=XLOC Inc.|XLOC Inc.]]
'''XLOC''' is a proprietary suite of agile, web-based localization applications and tools that manage the asset integration and build process across all games, regardless of development structure, format or platform. The purpose of XLOC is to automate the localization process while giving producers detailed insight and control over all facets of the process, enabling them to focus on the higher details of managing the localization effort. Additionally, XLOC’s custom integration and translation packages provide QA and developers with ongoing parallel-localized game files to avoid confusion when creating foreign [[SKU]]s.

== Summary ==
XLOC 4.0 builds upon the capabilities of previous XLOC versions, developed from the ground up to satisfy the rigorous demands of game localization. The newest version offers:

* Upgrades to [[.NET]] 4.0, which provides heightened security to all users.
* Fuzzy Matching on a string-specific level, as well as global population.
* Advanced search options that allow users to search through Source and Translation notes.
* Enhanced search and seek time, especially useful for large databases, like [[MMO]] development.
* Updating the translation download page by adding more filters and download format options.
* Improving user interface.
* Audio/Asset Integration which allows users to track Audio or Art assets assigned to a specific string in the database.
* XLOC API for seamless integration of developers' tools and processes.
* Continuous tracking of historical data.

== History ==
XLOC was developed with a clear understanding of the demands of a developer’s fast–paced, ever–changing creative environment, and with the intention of giving developers maxiumum flexibility. XLOC is an organizational management system that streamlines localization processes and allows for developers to consistently and confidently produce high-quality localizations – working how they like to work – in far less time. Meanwhile, producers, armed with detailed insight and control over all facets of the process, can focus their attention on other critical aspects of the game.

XLOC is a provider of global localization solutions{{clarify|date=March 2012}} for the international computer and [[video game]] industry.<ref>http://www.xloc.com/Corporate/Default.aspx</ref> XLOC was founded in 2000 by <ref>http://www.mobygames.com/developer/sheet/view/developerId,7563/</ref> Stephanie O’Malley Deming and <ref>http://www.mobygames.com/developer/sheet/view/developerId,1226/</ref> Mason Deming, two industry veterans with previous experience in [[game localization]] at [[Activision]], [[Electronic Arts]], [[LucasArts]], [[Capcom]] and [[2K Games]].

<ref>http://www.xloc.com</ref> XLOC offers a customizable localization management [[solution]] that integrates localization into the development cycle.  XLOC is compatible with all major [[3D engine]] technologies and can be leveraged as a stand-alone product or be combined with XLOC’s consulting and support services. Titles built using XLOC include ''Call of Duty: World at War''; ''[[Guitar Hero: World Tour]]'' and <ref>http://xbox360.ign.com/articles/103/1034523p1.html</ref>''Brutal Legend''.

==References==
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{{Reflist}}

==External links==
* [http://www.xloc.com www.xloc.com]

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[[Category:Video game development companies]]